Custom Control Panel
Meet Caelum
A purpose-built game server control panel developed in-house. No third-party software. Everything you see was designed specifically for how game servers actually work.
What sets Caelum apart
The tools most game panels don't give you, built around how you actually run and pay for servers.
Your own Game Cloud
Buy a pool of CPU, RAM & disk and deploy, resize, delete, or even swap games yourself, no support ticket required.
Make every resource count
Your pool is one flat price, not metered usage. Park idle servers to reclaim their CPU and RAM, or boost for a temporary burst when you need more.
Game-aware config editor
A visual editor that understands each game's config format, so you're never hand-editing raw text files.
Built-in database browser
On games that support databases, a full phpMyAdmin-style GUI right inside the panel: browse tables, edit rows, and run queries with no external tools.
Mod managers with presets
Built-in mod managers for Minecraft, Arma Reforger, and Steam-based games, with saveable, one-click mod presets.
Server Groups
Server Groups push mods, startup variables, and individual config fields from one model server to all its copies.
Automatic crash diagnostics
When a server crashes, Caelum captures the context and matches it against a signature library so you know why.
HXS Game Cloud
The core concept that sets this platform apart. You own a fixed block of CPU, RAM, and disk. Everything inside it is yours to self-manage, no admin involvement required.
Spin up a new game server from a library of supported games in seconds, no ticket, no wait, no admin involvement.
Change a server to a different game in place, reuse the same slot and pool resources without cancelling and re-ordering.
Reallocate CPU, RAM, and disk between servers on the fly. Shrink one server to make room for another instantly.
Invite teammates or staff into your pool with granular permission control: create, resize, delete servers, or manage pool members independently.
See your full pool at a glance: remaining resources, every server's live CPU/RAM/disk bars, and current status.
Ports are assigned automatically at server creation, including multi-port games like Rust that need separate game, RCON, query, and app ports.
When you order a plan, a fully configured server can be deployed automatically at purchase, no setup steps required.
Mod Manager
Integrated mod management built into the panel. Search, import, and manage your server's mod lists without juggling external tools.
Search the workshop by mod name or author without leaving the panel. Find and add them in seconds.
Paste a collection URL to import an entire curated mod list at once, handy for preset server configs.
Games can have separate mod lists, for example, "Core Mods" and "Optional Mods" as independent slots, each mapped to its own startup variable.
Arma 3 and Arma Reforger servers get a dedicated mission slot that scans the server's mission directory and presents a dropdown, no manual path entry needed.
Mod selections are saved to the server container and survive reinstalls, your mod setup is never lost during an update.
Most games that support mods get a dedicated mod manager tab. Browse mods with author, size, and version info and add them directly to your server.
HXS Conf
A fully generic configuration editor. Admins define a schema per game; you get a clean form UI to configure your server without ever touching raw files.
Settings are organized into logical sections (General, Network, Persistence, Rules) so nothing gets buried in a flat list.
Text, number, toggle, dropdown, password (masked), textarea, array, and scenario picker, the right input for every setting.
Individual settings can be locked or hidden from sub-users. Server operators can restrict what their sub-admins are allowed to change.
Handles JSON, Arma3 script syntax, and properties file formats, the editor works with whatever format the game uses natively.
If a password field still contains a default placeholder like "admin" or "changeme", the panel flags it before you save.
RCON Player Manager
Real-time player management and server statistics, integrated directly into the panel, no external RCON tools needed.
Where the game supports it, see every connected player in real time: name, ping, GUID, and IP. One-click kick or ban with an optional reason.
Full ban list management with unban support. All moderation actions are written to the server's activity log.
On games that support it, send a message to all connected players instantly from the panel, no separate RCON client or console commands needed.
Player counts graphed over time: last 24 hours in 5-minute buckets, longer ranges in hourly buckets. Peak and average shown.
Automatic leaderboard ranked by minutes played over the last 30 days, built-in community engagement without any plugins.
Every player connection is logged with join and disconnect times. Average time-of-day activity is tracked automatically.
The full toolset
Beyond the highlights above, here's what you get across every server in your cloud.
Server Control & Console
- Live streaming console with command input and a pop-out full-screen view
- One-click start, stop, restart & kill with live power state
- Real-time CPU, memory, disk & network graphs
- Live install / reinstall progress
- Bulk power actions and drag-to-reorder your server list
Files & Storage
- Full file manager with a tree sidebar and breadcrumbs
- In-browser editor plus a syntax-highlighting code editor
- Rename, chmod, move, copy, compress, extract & multi-select
- Upload by file, folder, or pull-from-URL; direct SFTP access
- Disk Usage Analyzer: treemap, file-type breakdown & biggest files
- Config version history with one-click restore
Backups & Databases
- Create, download, lock & restore server backups
- MySQL databases with password rotation and a full phpMyAdmin-style browser, on games that support databases
Automation & Scheduling
- Cron schedules with multi-step tasks: power, commands, backups
- Guided expression builder and a "run now" trigger
- Player-aware restart deferral, hold a restart while players are online
- Managed Rust wipe scheduler (monthly or every-N-months)
Networking & Firewall
- Port allocations are managed for you, change the primary or add extra ports whenever you need
- Per-server firewall: IP/CIDR bans and per-port allow-lists
- Game Cloud firewall: account-wide bans across every server, now and future
Cost Controls
- Server Parking: stop a server to return its CPU/RAM to the pool
- Server Boost: a 1.5x CPU/RAM burst that auto-reverts on expiry
- Monthly boost-credit allotment with expiry reminders
- Usage Advisor recommends a resize, upgrade, or boost from real usage
Server Groups (Fleet Sync)
- Group same-game servers under one model server
- Propagate config, startup variables & mods to every child
- Choose exactly which units stay in lockstep
- Per-child lock/unlock so one server can diverge
- One-click manual resync across the whole fleet
Teams & Delegation
- Invite teammates by username, email, or Discord ID
- Granular permissions: create, resize, delete, snapshots, boost & more
- Auto access sync to every current and future pool server
- See clouds you own and clouds you're a member of
Monitoring & Diagnostics
- Automatic crash detection with context capture
- Server performance metrics history
- Node metrics: see how loaded your physical host is
- Usage Advisor with dismiss-and-cooldown
- Per-server activity log
Support & Communication
- Attach live server files to a ticket
- Notification center with unread counts, filters & mark-read
- Context-aware help buttons per surface and game
- Discord webhooks with an event catalog and test-send
Account & Security
- SSH key management and API keys
- Two-factor authentication with QR sign-in
- Discord account linking (and Discord-only accounts)
- Public status pages with a Discord status push
Supported games
Every game below can be deployed in the panel right now. The list updates automatically as we add new games.
New games are added regularly. Don't see yours? Ask us and we'll look at adding it.